March 18, 2014 - Tuesday

How games are made and why they matter

In the span of a generation, video games have gone from a curiosity to the largest entertainment industry in the world.  In this talk, we'll explore why games have been so successful.  We'll start off looking at what it takes to make a video game.  Next up is game technology and the lessons games have taught us about ourselves.  We'll look at how games are used in learning, business, science, and even medical care.  Finally, we'll look forward to see where games are going, and give you a chance to try out the latest virtual reality and holographic displays.

NOTE: The DaVinci Institute is interested in offering an 11-week course in game development as part of our DaVinci Coders program. This workshop is a first step in assessing the demand in this area. If a course like this would be of interest to you or someone you know, please let us know.

EVENT: Video Games Boot Camp
DATE: March 18, 2014 - Tuesday
TIME: 6:30pm-8:30pm
WEBSITE: http://www.davinciinstitute.com/events/690/video-game-theory-boot-camp-tuesday-march-18-2014

LOCATION: DaVinci Institute, 511 E. South Boulder Road, Louisville, CO 80027
DIRECTIONS: Driving Directions

COST: $0, Members: Free, SuperMembers: Free

PHONE: 303-666-4133

TOPIC: How games are made and why they matter
SPEAKER: Julien Lynge

SPEAKER: Julien Lynge

Game developer, programmer, and data visualization specialist at the National Oceanic and Atmospheric Administration

Julien Lynge is a game developer, programmer, and data visualization specialist at the National Oceanic and Atmospheric Administration (NOAA).  He also teaches video game design at the University of Colorado.  He has experience in all areas of the game design pipeline, from storyboarding to programming, physics, 3D modeling, shaders, and more.  In addition to video games, he creates training simulations, virtual worlds, and data visualizations for a variety of customers.  Julien earned his B.S. in Mechanical Engineering, Summa Cum Laude, from the University of Tulsa.  He has previously worked in the robotics industry and on numerical modeling and supercomputer projects.